For this next installment of the Fluff Guides, I am going to present material that pertains a Galactic Spaceport.
As always, I would like to remind that the aim of this thread is not to dictate how RP “should” happen, but instead to offer insight on how a series of gaming accessories with a large amount of material, treated the chosen subject. This kind of information can help players that may want to include in their RP a specific scene or some flavor, by providing information and simple formulas that were used by the West End tabletop RPG series to explain the subject of choice and generally make the Galaxy a larger, fleshed out, more realistic place to live in.
For ease of reading, the material will be broken down in parts (if required) and heavy use of spoiler tags will be utilized to keep the text as comfortably formatted as possible.
Spoiler: Canon ReferencesShow
The material in this thread can be found and has been adapted from the following books, in no particular order:
Galaxy Guide 06: Tramp Freighters [isbn: 0874312124]
Platt’s Smuggler’s Guide [isbn: 0874315085]
Platt’s Starport Guide [isbn: 0874312248]
1. The Spaceport
2. Mundane Spaceport costs and fees
3. Starship Repairs
4. Arrival, Departure and METOSP
1. The Spaceport
Spoiler: Starports, Spaceports, Starships, SpaceshipsShow
Most planets in the civilized Galaxy have at least one spaceport. Spaceports vary considerably in equipment and capabilities, as well as the price level of the goods and services available. The Republic Space Ministry has developed five different classifications for Spaceports.
A landing field is basically a flat, level area cleared on the ground. Generally, these fields are little more than cheap synthecrete or tightly packed dirt. There is no flight control tower, so ships landing run a risk of colliding with departing vessels. There is no guarantee that there are any refuelling or repair services available, and the few services that exist will be of low quality (though they will probably be fairly affordable)
Limited Services starports usually have a small control tower with a homing beacon that helps guide incoming ships to the proper landing area. With luck, there are maintenance sheds for rent, where primitive repairs can be assayed by the ship’s crew. This type of port has limited storage and parking capacity, and in many cases, ships must land nearby and crews must walk to the port if all parking spots are occupied. All major supplies must be purchased elsewhere.
The Standard Class spaceport has a fully staffed and equipped flight control tower, and ooffers restocking services and a small shipyard capable of minor repairs and modifications. Modification and repairs can cost up to double normal price and take more than twice as normal long to accomplish, though the quality of the work is fairly good.
The Stellar Class spaceport has facilities for landing and docking nearly any type and class of vessel. There are usually a number of different shipyards surrounding the port, which are capable of performing nearly any sort of ship repair and customizing that the owners wish (and can afford). There is nearly always a Customs Office (Republic or Imperial) on site. Quality of repairs and modifications are often of advanced quality and are moderately affordable.
[poster’s note: in my opinion, it’s best to land in stellar or standard class ports. anything less should be avoided, unless you’re running from someone and want to hide. and the republic/imperial class may be too much of a hassle, if you -have- something to hide.]
Republic or Imperial Class
The Republic Class - and its counterpart, the Imperial Class - port is quite luxurious and modern. It has an impressive array of landing fields and ship storage and maintenance facilities. All the most lavish amenities are available for ships’ crew and passengers. Many of the planet’s merchants may maintain offices at the port, and it may not be necessary for the Ship’s captains to even leave the port to conduct their business.
The shipyards are capable of rapid and high-quality repairs and modifications, though the services may not come cheap. The Customs office for this quality of port is probably staffed by highly competent officers, equipped with portable scanners. Both the Empire and the Republic usually maintains a formidable military presence - especially now with the galaxy at war - in this class of Starports and minor infractions are dealt with, to the full extent of the law; troublemakers are unwelcome at this class of spaceports.