Sphere: Sith Intelligence.
Primary Directives: Covert Espionage and Military Intelligence Operations.
Base of Operations: TBA
Operational Shorthands: Division 16, SI16
First created near the start of the Galactic War, the Qorit Network in its time existed as a information gathering and manipulation agency, with particular interests in the Underworld of Nar Shaddaa, and far from public view.
The Network took part in some larger conflicts during this time, notably the second battle of Belsavis and the imperial conquest of Kedrash III, and acted as a part of the Imperial Consulate during the time of Darth Thyrus.
Disbanded under classified circumstances following the death of Darth Lithvai and near the Zakuul invasion, it has now been recommissioned and more firmly tied to Sith Intelligence. The Network remains shrouded from public view, however, aiming to use the strengths of the Empire’s intelligence operations with less insight from outside sources, keeping recruitment and placement within the ranks of the organization something of a secretive affair, with reassignment passed down to suitable agents and former agents of Sith Intelligence.
The agency turns its gaze primarily towards the Republic as battle nears, starting to probe for weaknesses and gather intelligence on the Empire’s ancient foe. Though the Empress prefers electronic surveillance, the Network offers an alternative approach, embracing some of the strengths of the former structure.
Agents operate in a variety of ways, some stationed as informants, others serve as field agents, security, technical support, and analysts. operatives within the Network are given some more operational leeway than mainline Sith Intelligence agents are allowed, though ultimately overseen by the Architect, serving as the head of the organization, and the Force sensitive fulcrum of the organization.
In public within the Empire, the operatives of the Network are largely part of House Utharr’s forces, and part of the Sphere of Expansion and Diplomacy, through the capacity at which they serve is tailored to each of them.
Force sensitives are admitted into the organization as part of the Architect’s powerbase, primarily in the form of infiltrators. These Sith tend to specialize in concealing their presence, alignment in the Force and operating under cover, allowing them to use their influence from positions of relative anonymity. Other sith again serve in support functions for the Network proper, from scientists and mystics to inventors.
The Network’s new incarnation embraces the traditional roles used by Imperial and Sith Intelligence primary, and having a rather flat organizational structure for its agents. Given the secretive nature of the network, the numeric designations given may well overlap with established designations inside the primary organization, serving as a potential tool to cause confusion and obscure numbers in the unlikely event of a data breach.
Watchers and Ciphers are often paired, working as a team on and off the field to gather and assess information, and act on it as necessary, with Fixers, Minders and other roles used situationally, and not tied to a handler situation.
Spoiler: Rank DescriptionsShow
Hey there! After due consideration, I have decided to resurrect the Qorit Network in a new form, after dissolving it quite a few years ago.
With the storyline tilting back towards war between the Empire and the Republic, it also makes sense to redirect efforts towards that side of the RP, and try to reinvigorate the Intelligence section of RP, and taking advantage of the Spheres of Influence and other public initiatives to help fuel it.
As the goal once was with the original guild, the open world is going to be a key aspect in operations, aiming to conduct intelligence gathering, intrigue, and events in the open community, and helping generate RP in the process, the covert nature of the work allowing members to delve into any area of roleplay, including undertaking undercover work over longer durations.
This is happening primarily within the confines the Blackscar guild, in part due to my own existing position and responsibilities as an OOC officer there, as well as an additional means to generate and maintain RP for Network members..
While members will be inside the Blackscar guild on an OOC basis, it is mostly a matter of convenience to use shared and evolving resources, systems, and easily being able to conduct joint missions.
The goal of this is to tilt towards the non-force sensitive side of RP, to give them the spotlight and the main roles within the organization, though how it is shaped will in part depend on numbers. And in general, if you have a character idea that you think would work with the guild concept, feel free to apply with it!
Another goal of this is to emulate the feeling of being an agent in full, a tricky prospect, with large events tending to feel more military in nature, while solo missions take a lot of effort to set up. Watchers with an interest in doing some small scale GMing is one of the ways to do this, allowing a single cipher and possible support crew to act out their role.
Applications can be done at http://www.blackscar-mercs.enjin.com/recruitment by selecting you are applying for the Qorit Network!